The idea is this; Pulp and Noir are set in the real world; this is set in an at least semi-realistic sci-fi world. Near future; interplanetary travel not interstellar travel (yet, I plan on getting there); “slug” throwers, not laser pistols; no terraforming (yet)…
Technology I think is appropriate includes: clones, gene therapy and splicing, cyberspace, and any cutting edge technology available now taken up a few notches. No “cold sleep” though. Not quite as as high a tech level as Transmetropolitan, but pretty close to that of Blade Runner.
Pulp Adventures in a Hard Solar System
I never ran this one either, but the file outlines what I might have done if I had. Knock yourselves out!
Next Month: Perdition… I wonder if my old 24-hour RPG is still kicking around?




