Quite some time ago I talked a lot of talk about writing up Scooby’s gang as Pirates of the Spanish Main characters. Well, they’re done. There’s such a wealth of material to draw on here that the first question was where to start. As the project continued I drew inspiration from a number of sources including some of the many similar toons that followed. The most difficult thing was deciding how to interpret Velma, but in the end I like the way things turned out.
The crew of Mystery is based out of Port Royal. They all knew each other as children, but are all together for the first time at the request of Athena’s father, Zeus George Blake. It seems a “ghost” is terrorizing his sugar plantation, and “would the four of you mind looking into this for me?”
None of these characters have the Guts skill since I don’t use it. It would be easy enough to add it though.
Norville “Wyrdbeard” Rogers [WC] Novice Rank
Orphan Shipwright. Has a way with animals of all kinds. Employee of the Blake family.
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d6, Vigor: d6
Skills:Boating d6, Climbing d4, Notice d4, Persuasion d8, Repair d8, Shooting d4, Throwing d4, Stealth d4, Streetwise d4
Edges: Shipwright, Beast Master (Squabbie)
Hindrances: Yellow, Garrulous, Quirk (appetite)
Pace: 6, Parry: 2, Toughness: 5
Gear: Family heirloom crossbow, 20 quarrels and quiver, Flint and Steel, Hammer, Leather Satchel, Compass, 48 pieces of eight
Languages: English, Carib Indian, Spanish
Velma Dacian [WC] Novice Rank
Childhood friend of Miss Blake. Mr. Blake recognized the young girl’s genius and paid a lot of money for her education. Also an employee of the Blake’s and frequent guest at Miss Blake’s extravagant parties. Tutor and Librarian.
Attributes: Agility: d6, Smarts: d10, Spirit: d6, Strength: d4, Vigor: d4
Skills: Investigation d10, Know. (History) d8, Know. (Science) d8, Notice d10, Repair d6
Edges: Jack of all Trades, Scholar
Hindrances: Bad Eyes, Curious, Poverty*
Pace: 6, Parry: 2, Toughness: 4
Gear:
Languages: English, Greek, Latin, French, Portuguese
Poverty and the lack of gear reflect Velma’s position as librarian of the Blake Family’s private library (and the laboratory she maintains in the basement there of) left to her own devices most of her income would go right back into the place. Fortunately Athena is more than willing to help her shop.
Athena Blake [WC] Novice Rank
Daughter of “the richest man in the colonies; perhaps you’ve heard of him?” A wild child with a desire to experience all the ups and downs of adventure that her (in)famous father did. She goes out of her way to “hide” her adventures from her father.
Attributes: Agility: d8, Smarts: d6, Spirit: d6, Strength: d4, Vigor: d6
Skills: Fighting d8, Taunt d6, Healing d4, Investigation d6, Notice d4, Persuasion d6, Riding d4, Shooting d4, Stealth d4
Edges: Ladies’ Academy, Attractive, Rich
Hindrances: Trouble Magnet (Minor), Code of Honor, Loyal
Pace: 6, Parry: 6, Toughness: 5
Gear: Rapier, Horse & Carriage, 550 pieces of eight, access to Father’s gear
Languages: English, French, Latin
Subaltern Herman Jones Friedrich [WC] Novice Rank
His father squandered the family fortune on gambling and whores after the untimely death of the Mrs. Friedrich. Herman joined the Army and was given Mystery as a gift after saving his commanding officer’s life. Frequent guest at Blake family parties and a member of the same Port Royal gentleman’s club as Athena Blake’s father.
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d6, Vigor: d6
Skills: Boating d8, Climbing d4, Driving d4, Fighting d6, Intimidation d4, Investigation d4, Riding d4, Shooting d4, Swimming d4, Taunt d4, Throwing d4
Edges: Officer, Command, Captain
Hindrances: Overconfident, Quirk (Explain plans), Stubborn (HIS plans)
Pace: 6, Parry: 5, Toughness: 5
Gear: Two-barrel Pistol, Saber, Mystery, Compass, Flint and Steel, Map of the Main, Whetstone, 42 pieces of eight.
Languages: English, French, Latin
Mystery
Type: Sloop
Acceleration: 2
Travel Speed: 2
Top Speed: 5
Handling: +1
Toughness: 13 (2)
Crew: 3+6
Cargo Space: 2
Guns: 2
Edges: Fast, Swift Top-sails, Shallow Draft
Hindrances: Small Hold, Undergunned
Squabbie
I think Squabbie should be a parrot (236). I wanted something that could “talk,” with out being a talking dog or car or shark. I also wanted to emphasize the humans and not make their pet an NPC, or worse yet, a PC. Just didn’t seem to fit the tone of the game to me. If you don’t like the parrot angle you could always make Squabbie an Alligator (221), Wild Boar (222), Dog (224), Trained Monkey (234), or even a Snake (242). Making him any kind of cat feels almost sacreligious to me so I wouldn’t go there, but hey, it’s your game.
Actually… I’m kind of liking that Alligator idea…



Well done. But, FWIW, with a name like ‘Squabbie,’ it has to be a parrot. But then, I’m partial.
Where’s that annoying runt Scurvy?
Yeah, I agree. But, I still dig the Alligator.
Ha!
You forgot to list Charisma in the profiles. While admittedly most of them have it at 0, Athena would be at +2 due to her Attractive Edge.
Think maybe you could come up with a home-brew Hindrance for the Mystery where it suffers functionality problems whenever in close proximity to haunted isles, ghost ships, and the like?
For a comparison, here are Savage profiles I did for the original Scooby gang some time back. Mind you, they were done freeform, ignoring the various restraints applied to player characters.
http://sittingduck1313.livejournal.com/151965.html
Doh! Charisma!
And that could be a good vessel hindrance. Like Trouble Magnet for the boat. Hmmm…
All the meat on Skurvy barely filled a dumpling.